When I first began working with blender, my big "thing" was to do fluid simulations. I must have made 100 of these things, but to bad I didn't no how to render them all yet. But what I did get rendered felt like a good start. Beginning with a fountain that I made for my friend WES!

 (just for you wes!) 

This was my first try with with using textures. By repeating the small rocks with the distortion of water, they look much mroe realistic. However the bigger rocks that were actualy interacting with the water seemed to be a little low res. 

My last fluid simulation for a while. time to move on to new things i guess =( 

Moving into a little animation using the pre made ludwig rig. http://jasonpierce.animadillo.com/resource/ludwig/ludwig.html great tool for learning! 

simple animation using the Blender Basics book. Focused mostly on modeling, texturing, and lighting, but also features my first run at my own rigged human figure. 

Watched the shattered glass effect tutorial on blenderguru.com showed me how to use the part system, and also used some compositing, then a tutorial on tutorialized.com using part fluid system, yes again with the fluids o.O

And finally my first start on my own animation project. inspired by portal 2 =) this is a start, but i plan on making a much longer and more detailed version some time.

 

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